Leszek A. Nowak, M.Sc. Eng.
Teaching
- Texturing - preparation of textures for 2D and 3D graphics
- Analysis and modeling of information systems - decomposition, analysis and implementation of systems using UML and design patterns
- Special effects in game graphics - implementation of modern special effect problems using OpenGL and C++ languages
- Basics of Computer Programming: C with Elements of C++ - from basics to object
- 3D Geometry for Game Developement - software implementation of game geometry problems;
- Scripting for Games - Python game developement, LUA scripting;
- Elements of Computer Graphics for Games Production – basic 3D modeling and animation, game interface design, concept arts, game assets preparation;
- Introduction to 3D Modeling – character modeling, automotive modeling, game assets creation, architecture modeling;
- 3D characters modeling - character design and creation
- 3D Animation – static objects animation, biped rigging, biped animation;
- 2D Animation – interactive animations using Adobe Flash and ActionScript 3.0;
- Computer Graphics – raster and vector graphics in Adobe Photoshop, programmable animations using OpenGL;
- Elements of Game Development – general game problems implementation;
- Team Workshop of Game Development - team projects using Unity3D game development tool;
- Team Workshop of Software Development - team projects in general software development;
- XML Document Processing and Modern Web Techniques – XML document parsing, web application development using HTML5, AJAX and jQuery;